The 13th of August is fast approaching, at least in terms of the gaps between our gaming sessions, and it has been made apparent to me that another plot synopsis should be sent out for pre-game consumption. I have to admit, I’ve even confused myself with the lapse of time in-game; hopping into the past, making sweeping changes and then returning to a hostile and altered future was enough to give anyone’s story comprehension a run for its money.
With that being said, I’ve compiled a list of changes that will be put into effect as of next session. Keep your eyes peeled for a plot summary, past/present/future change list and an overall reference sheet to the world at hand. Luckily, Namakin’s decision to tell Ghanadar about your time-traveling exploits has made it quite easy to bring your characters up to speed on the latest happening in the ‘new’ present time. You’ll be be receiving a nice little explanation of what has occurred since your entrance into the strange Machine, making everything much clearer and defining the plot lines once again.
The keep is under construction, the Puppet Master is dead, but the Pale Commander has had a year to compensate for that loss. We ended last session with the party making a hefty deal with Marzul, and you can be sure that the future that you had envisioned will soon change drastically before your very eyes. After all, what better to fight fire than with fire? Or in this case, a lich with a lich.
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